Games, Simulations, & Virtual Reality
If you could realize a 43% enhancement in employee productivity and a 60% increase in learner engagement, would you want to know how?
According to Gartner Research, the answer is gamification. 79% of participants in their study, both corporate and university, indicated they would be more productive and motivated if their learning environments functioned more like games.
Worried games are for kids? Or just for guys? Or only for entry level employees? It may surprise you to know that 61% of CEOs, CFOs, and senior executives take game breaks at work—or, that the average age of a gamer is 35 years old—or, that 40% of all gamers are women (source: Ryan Jenkins). What does this tell us?
The expanding ability to implement games in our learning programs has provided us with more sophisticated ways to increase performance. We can do this in a variety of ways, from light gamification all the way to full on, serious gameplay:
Gamification of Learning Interactions
Competitive Learning Performance with Scored Dashboards
Serious, Scored Simulations
Gameplay that Promotes Learning
Gamified interactions or knowledge checks can add some spice to the regular course experience.
Gamified plots immerse the learner in a story, real or imagined, usually giving them a role that allows them to gain experience with the performance challenges that are being trained. Take this course for example.
The learner assumes the role of an operative inside the Orion Agency, an international organization for the prevention of terrorism. Their goal is to foil a plot by a ring of international hackers, led by Kouros, who are scheming to crash the US stock market. In one hour’s time, a virtual meeting is taking place to give the go-ahead. If the learner can pinpoint his identity before then, the Orion Agency can log into the meeting posing as him and call the whole thing off. But is an hour enough time to pinpoint someone’s identity? (Check out the lower right corner of each screen for the persistent game bar: (1) identity possibilities that need to be narrowed and (2) how much time remains to do so!)
Using their Agent Fieldvision Tool, they’re able to zoom in over his shoulder to find more data. Which data will narrow his identity down the fastest?
If they fail to identify him in under an hour, he hacks into their communication system and taunts them while they listen to the stock market crash.
Experiences like Eibhlin’s Quest are examples of creating stories in which you can embed several gamified interactions to create a longer, more immersive and engaging experience for the learner.
And then, there’s learning through gameplay itself. CIP Defender is a cyber security course where the learner can build and customize virtual facilities with different protections (based on CIP standards) to defend against robot attackers from outer space in order to protect Earth from a takeover. As they do, they better learn the CIP standards themselves (see what we did there?).
Watch the video to the left, or see our case study about this project with Metamythic here.
Select a game from the Training Arcade and choose a theme. Then enter your game setup information, questions, and answers.
Publish the game and share with your learners via a shareable link or download the game files for your LMS.
Watch learners compete to get the high score all while improving their knowledge retention. Then tweak the games based on learner and question analytics.
Virtual Reality involves visually transporting the learner to three dimensional, computer generated environment via a helmet or set of goggles that takes up their entire field of vision. While “present” in this environment, the learner can manipulate it and interact with objects and people via other body accessors, like hand controllers with sensors. VR can represent a substantial monetary investment, but it pays off in areas where the risk of misstep by a performer carries a heavy cost for the organization, or the opportunity to practice a particular skill is limited due to availability or cost of equipment. In short, there are times when it’s more than worth building a virtual simulation for learners.
The case for VR may be strong if you want your learner to: