It seems that everywhere you go you’re hearing about AR/VR in education. This includes using a cell phone or tablet to present a cool augmented reality as seen in Pokemon Go, or putting on a sort of headset like the Oculus Rift to give a full virtual experience.
We were curious to see how the world was already using this technology in education, or how they were planning on adapting. So we took to the streets (of Twitter and LinkedIn) and have collected some of the coolest thoughts on the subject.
Let go of the baggage of what is – don’t try to fit existing learning into new technology. In order to leverage VR for learning we must think about learning differently @realities360 #VirtualReality #Realities360 #learning
— Whitney Bateson (@whitneybateson) June 26, 2018
This new thinking of learning based around VR probably won’t come too easy. To help us think through the transition, we made sure to connect with our friend Dr. Anders Gronstedt. He and his company the Gronstedt Group have been building training games and simulations using VR and AR for quite some time now. We brought Dr. Gronstedt to eLBX too.
— kkapp (@kkapp) June 11, 2018
For a super cool peek into the kind of work Dr. Gronstedt does, check out this project they did for the American Hotel & Lodging Educational Institute. There are other really cool and high-profile projects that are being moved into the VR world as well.
Per Anders Gronstedt, Wal-Mart will train 150k employees using VR in 200 locations. #closym
— Caroline Avey (@AveyCa) October 2, 2017
Walmart is preparing its employees for Black Friday with #VR. (If you were at #eLBX, you might have heard @LearnerAdvocate mention this in her keynote…). #gamification #edtech #eLearning #LDC18 #learningdevcamp2018 https://t.co/pQ5bUsRIXW pic.twitter.com/iK8KJowIHp
— M. Sean Hickey (@mshEducation) June 14, 2018
So that is how companies are using AR/VR to train their employees and to improve retention of that training. But it works great in other aspects as well.
— Michael Fisher (@Fisher85M) June 25, 2018
Google is even making VR experiences very easy to manage. Check out their Tour Creator here.
So why is our industry exploring AR/VR now? Why is it a good time to be getting involved with this tech?
By far, the biggest users of of this tech to solve real problems is the education field. There are actual use cases in that field of how this tech can work.#Realities360
— Bianca Woods (@eGeeking) June 26, 2018
— David Vince (@davidjvince) June 26, 2018
Wouldn’t it be cool if kids learned science through AR/VR? There’s a really cool educational app called The Big Table that will likely be popping up all over the place. We can take people places they’d never otherwise get to as well.
Our shipwreck exploration is one of the most accurate recreations of the wreck. With over 10,000 sqm to explore, we’re sure you’ll have an immersive adventure! #TitanicTuesdays pic.twitter.com/s5xLQWaaWM
— VR Education (@vreducation) June 26, 2018
eLearning Brothers isn’t shying away from virtual reality, either. Marty Rosenheck, our director of talent development consulting, presented on virtual reality training at this year’s Realities 360 conference.
Have you implemented VR or AR in your training yet? Let us know in the comments below!