Printed Journal Page
*Note: This particular source file is a little less complete than the others. It has the Random Number Generators and the Scoring in place, but it’s missing the 2 Player mode, the results screens and a few other features enjoyed by the Storyline and Lectora versions. On the bright side, I found some more interesting (and potentially easier to understand) regular expressions for some of the score checkers and implemented them here. Either way, it should still give you an idea for some of the things you can do!
Fill in the Blank Game
I was able to take a string (or word) variable and break it into its parts. For example, I was able to take the word SAFETY, and break it into separate variables for each letter (S-A-F-E-T-Y). From there, Lectora was able to check against those individual variables to determine how (and when) to show them to the user as they solve the puzzle.
The project also used a Random Number Generator and some animated GIFs to simulate a spinning prize wheel. It’s all a bit rudimentary-looking (I never professed to be a graphic designer), but it definitely shows some of the fun things you can do!
Using GreenSock for Additional Animations in Lectora
- Blog (and links to source)
Special thanks to Dan Frazee, our head of development here at ELB, for his help in gathering and presenting this material for our DevLearn 2015 session.